45. I Love The Paths That I Invent
Good things come to those that walk
“Hello little girl,” whispered a little girl to Sharon as she approached her.
“I am a big girl. I am not little like you,” Sharon replied. “I can drive a car, I have a job, I have a house, and now, guess what? I have a little baby inside me.”
The child, puzzled, asked softly, “Why are you crying?”
Sharon, caught off guard, replied, “I am not crying. I just got something in my eye. That’s all.”
What Sharon didn't mention was that her husband had left her for someone else. She was sitting outside his apartment, having just pleaded with him to reconsider, when this curious little girl appeared.
“Walk with me, Sharon,” the girl whispered.
Startled, Sharon looked at her, eyes wide.
The girl smiled. “After all these years, you still don’t know?”
She took Sharon's hand and began:
“Ask and you might not receive
Seek and you might not find
Knock and it might not open
Why not just walk down the street?
No maps
No signs
Just the street before you
Keep walking into the unknown
Curiously, without a hurry
No patterns to find
No dots to join
Just walking
Walking through the crowds
Walking in the rain
Walking in sun
Walking in the wind
Walking in the snow
Walking the dog
Walking with the old lady
Walking with the homeless man
Walking barefoot
Then with shoes on
Walking slow
Then walking fast
Walking smoothly
Then walking woogey, woogey
Walking with big steps
Then with small steps
Walking straight
Then walking in a zig-zag
Then with your head up
Then with your head down
Then with your eyes closed
Okay, that’s scary so just for a little
Pause at the traffic light
Then keep walking
Hum a song
Then shhhh, listen closely
Then ignore everything
Then feel everything
All while walking
One foot after the other
Which foot does not matter
Which street does not matter
Ser-en-dip-tit-titiously curious
Oh, look over there! Wow!”
She looked into the eyes of Sharon and said, “Well that’s what my mama says. She said that is how we make our own path. But now I am going to go ride my bicycle and then eat a whole donut. ” With a quick wave, she was gone.
Often, things never turn out the way we want. Life surprises us. We know we cannot control these outcomes no matter how hard we try. But there is something we can control that could completely change our experience of life. What if you could learn to love what you do and to do it in a way you love and connect to? Sharon, from the story, faces the challenge of potentially raising a baby by herself. She has to deal with the heartbreaking rejection from her husband. She has to figure out how to cope with this struggle so it seems. But what if she approached her problems differently? I am not saying she should ignore her emotions. I am saying “necessity is the mother of all invention” and there is an opportunity for invention here. I think that is what the child is trying to tell her.
"I love the paths that I invent, the useless relationships, the things without fame, and all that is only valid for me."
- (Jacques Chardonne)
Sharon has an opportunity to make her own pathway. Instead of focusing solely on the immediate problems she faces, she can think about the bigger picture. Maybe one day that little one who spoke to her will be her daughter and remember how her mama dealt with the hardships she faced. The daughter could pass this knowledge forward to her kids and so on.
Stewart Brand talks about the importance of pathways.
“Goals are not all that interesting to me, but pathways are. The strategic pathway I was trying to encourage with Whole Earth Catalog was one that empowered people to do pretty much anything they wanted, rather than try for one specific achievement. Religious scholar James P. Carse talks about this difference in his book, Finite and Infinite Games. In a finite game, you’re fighting to win. In an infinite game, you’re doing everything you can, not only to keep the game going, but also to keep it interesting. The infinite game is a direction. The finite game is a goal.”
- Stewart Brand
If you are wondering where to start if you want to invent your own paths then think about this.
"Finite players play within boundaries; infinite players play with boundaries "
- James P. Carse, Finite and Infinite Games
We want to be infinite players in this context playing the infinite game of making pathways where there are none. What boundaries are there and how can you play with them?
I will end this cryptic post with one more quote.
"The greatest victory is that which requires no battle. "
- Sun Tzu